This review contains some spoilers to the game, which I, trying to retell in the framework of an interview for the Huxville newspaper, hid under the headlines. Be careful and careful if you have not yet familiarized yourself with Gravity rush.
Quite often, with my acquaintance with the new and expensive projects of eminent studios, I catch myself thinking that all this has already seen it somewhere. It’s not that I was some kind of snob that finds fault with the same type of open worlds in adventure games or linear shooters, no, I just love this, but this does not cancel the fact that sometimes I want to relax from them. It’s like with an apartment, no matter how well you have arranged it, it still needs to be ventilated.
Someone is looking for fresh ideas in independent gaming projects, someone opens up new genres, I, suddenly for myself, fixed my eyes east, drawing attention to the game, which later became a sip of fresh air in the last weeks of the stuffy summer. A game called ..
The townspeople today call her the savior of Hexville, the lord and the queen of gravity, and our newspaper Topiktude For two years, it has not ceased to publish articles about her exploits. Today, our correspondent N, Together with his constant photographer Sich, Personally visited at home with our heroine, who, when asked how to contact her, answered: "I can simply be called me Kat."
In search of a house Queen of gravity It took us a lot of time. And how were we surprised to find the place of residence of Kat under the good old Retromark, where the Vladyka equipped her housing in one of the non -working water pipes of the district. On the way to this pipe, the employees of our newspaper were surprised even more, meeting a very strange old man in some pink robe, who was the question of who he was, he answered that he himself is the creator of this world. Needless to say, our correspondent did not dare to ask him more. Moreover, having heard this short dialogue, the Lord herself came out of her “house”, dressed in university uniforms, and politely invited our employees inside.
The main idea of this project was born in a fairly famous developer in Japan Kiichiro Toyama(Keiichiro Toyama). The concept was developed by him long before his first serious work on Silent Hill(1999) and a less known (at least for me) trilogy Siren. The world of the game itself, judging by the interview of Toyama to the English -speaking portal Siliconera, was created under one of the graphic short stories Zhana Giro, French artist and author, better known in narrow circles under the pseudonym Moobius, in which, quoting the words of Toyama: "… people were portrayed, as if floating in space". It is not known for sure which of the many short stories of this author fell into the hands of the Japanese developer in my youth, but I, comparing the early concept of art Gravity rush with various drawings from work Mobius, inclined to think that he was inspired Kiichiro One of the many comics of the series "Incal", telling about the world of technocylization.
On top of the early concept art Gravity rush. Below one of the illustrations of the comic book Incal.
The direct development of the game began in 2008 year studio SCE Japan Studio, what was and is still under the wing of the notorious to us Sony and was originally developed for the third curling iron. It is not known for exactly whose influence and under what circumstances the developers decided to change the platform, finally releasing the game of portable PS-Vita V 2012 year, but Kiichiro himself, being the head of the project, answering the questions of journalists, said that Gravity Rush is generally better suited for PS vita because of “convenient and affordable management” and “impressions from another world that existed outside the screen”.
The author of the idea in the center of the rest
developers. By the way, in Japan the game
Known under the name Gravity Daze.
And let PS-Vita, as the platform did not justify the hopes of the company, Gravity Rush fell in love with players around the world and, at the time of its exit, was kindly accepted by critics. Because while Toyama and the team worked on the sequel, the guys from the studio Bluepoint made a very suitable remaster of the game, which includes all the additions, to the platform PlayStation 4.
– You are not in a hurry? I just have to finish hanging underwear.
With these words, she sat on the ceiling of the pipes and began to hang clothes on a stretched linen rope.
In a chair, next to the bed, not paying any attention to us, a teenage girl with blue hair sat. Occasionally, in the process of interviews, she only repeated the same phrase about dreams.
– Do not pay attention to cyan. When she sleeps, she always mutters like that. – With a smile, Kat explained to us, jumping from the ceiling. – And yes, excuse me, there are no more chairs at home, so I will ask you to sit down on the bed.. –And, having not agreed, the lord quickly began to refuel the bed and apologize to us for her bad preparation for the meeting of guests. By the way, it was the most cozy unemployed water pipe of all that we happened to see.
– Hello … Kat. You, along with the heroine of the armed forces of the Medusa detachment with a junik and the lord of the enemy, recently defended the whole city from a deadly car created by mayor Denelik. You are proud of victory?
– Of course not. On the contrary, I am very sad because everything ended so. Denelik measures definitely fell under the influence of the designer of this machine, and to me, to be honest, it seems that he did everything exclusively for the good of the city. To protect him from Nevi’s attacks.
“But no matter what good motives of the mayor, you will not deny that he is to blame for all problems, that we have collapsed? How many people suffered from this, and you … you sympathize with him?
– Yes, a lot of people were injured, this is true. But not to blame him for all mortal sins now. I’m just sad from the fact that everything ended so.
– And you do not feel a drop of hatred for him?
– No. I don’t think about him badly.
– From the moment people learned about your exploits, each reader of our newspaper is interested in the answer to this particular question. How did you appear in Hexville and where you come from? There is an opinion that you are one of the creator’s daughters who sent you at the most difficult time for the city.
– I don’t know whose daughter I am and what creator, to be honest (laughs). I met two in these two years and both of them in front of you. More precisely, one sits on the next pipe, and the other sometimes speaks with me the mouth of this girl. I don’t remember anything about what happened before I woke up in the Park of the Retromarka. I remember only an apple and how smoke came up to me(on these words, a cat gracefully came out of the bed, as if woven from the constellations, its color was so interesting and unusual, and jumped to Ket, directing her attentive look to our correspondent)
-She somehow looks at me suspiciously.
-Believe me, if she suspected you of something, you would hardly sit here. In general, she is very kind and strong, my smoke. Without it, I would definitely not succeed in anything, nor the areas to return, nor children to the city, and I certainly would not have protected the city itself. So, who worthy of glory of the two of us is definitely not me, but this is a great creature.
First of all, it is worth noting that the plot in Gravity rush It is very fascinating and even rapid, despite the beginning typical for many games, when the main protagonist comes into consciousness, it is not clear where and does not remember anything. Meanwhile, the city literally falls apart, almost all of its regions have already sunk into oblivion, and the last remaining, daily attacks by unknown creatures from another world, who are called here Nevi. To return areas, save civilians and understand the reasons for what is happening – these are the main tasks of the game, and the developers literally dip it with your head in the whirlpool of its first minutes, forcing you to rush around the city, discovering its new territories, interesting characters and answers to questions that you most likely will not even have time to formulate.
All this happens in the third minute of the game
This is a large, as it seems to me, plus the whole story-its events are not developing according to the template, while forcing to forget for the time about the main plot branch, and, at some point, when you completely forgot about it, the flying locomotive in the person of the main character again flies into the rails of the plot, full of new characters, which seemed to be absolutely not along the way.
For example, this character at the end becomes one of the key figures in the plot, although in terms of its course it appears only twice and is revealed only in additional missions.
For the most part, the Katsenets are made in a comic style, where each new illustration carries a large amount of information, and from the artistic side the illustrations are made at the proper level, plus each of them is interactive and if you, in the process of viewing the screensavers, suddenly tilt Dualshok a little in one way or another, the picture on the screen comes into motion according to the position of the gamedyour hands.
I would be glad to explain what is happening, but it will be a great spoiler of the game.
Thanks to this presentation of history, the plot is perceived very fresh. Although, perhaps, I personally took him personally, because I do not often play fairy tales where anything can happen, but at the same time, they tell it to you easily and naturally, without unnecessary pathos, characteristic of a superhero, and also entertaining good jokes ..
… in places, however, successful not always.
But not everything is as beautiful as it seems throughout the passage. For example, you will definitely not find out in the course of the plot where the main character Kat and her cat named Haze All the same, they took up this world and who she is the queen of gravity;Who is behind Nevi, local opponents of Kat, which lead throughout the game fear of residents Hexville And they sow chaos in the city, literally analyzing it in parts (and it is important not so much here, but who is behind them and where they came from) and many other issues related to the characters met and not met during the passage Gravity rush. But I repeat, all these issues arise after the credits, but not during the passage, and even after the realization that the local screenwriter from the country of the rising sun arranged for the bacchanalia, at the end the scattered parts of the mosais are more likely to converge in a holistic drawing, albeit not complete in the corners.
Although it is worth admitting that the volume of coffee grounds in a huge bowl of hints of the origin of Kat, left by the screenwriter after passing, is simply amazing, and possibly did not allow hereditary fortunetellers from among her fans to sleep from among her fans.
As for the gameplay directly, I will say one thing – when you will be thrown into the open world after the first plot mission and you will send Kat to the sky ..
… not to love the Gravity rush will be very difficult.
Using the abilities of the main character, to move along small, at first glance, locations, damn fascinating and not at all difficult. The case of two presses of buttons and kat, changing gravity for his body, already runs along the walls of the houses, overcomes distances from one end of the map to the other in a few seconds, slides along the streets of the city in front of the amazed public or completely dives deep into the district, exploring its back nooks, and maybe collecting scattered crystals in a large number, which is needed to pierthe ability, in order, over time, the pretty protagonist could move around the open world even faster, eliminated the opponents more efficiently and raised more objects into the air.
And crystals help put in order the destroyed city objects in order to open the tests and earn them even more.
But here is the combat system … https://gamblingdata.net/casinos/lucky-spins-casino/ The fact is that no ways to eliminate opponents for Kat are provided by developers, you will rather use one or two of the most effective of them if you are not forced to use others. Yes, of course, you can find barrels and boxes scattered specifically for this on the battlefield, in order to throw them into opponents, there are ordinary legs, but why, when a gravitational blow is most quickly and efficiently used or, less often, sliding? Because of this, fights with Nevi, creatures whose difference boils only to the number of pain points in which you need to beat and their ability to fly or not, rather tire. He took off, aimed at the vulnerable place of the next formless generation of chaos, destroyed in flight, aimed in the next. A few hundred times.
Sometimes it turns out very well
… and sometimes – no.
And although special techniques will become available to you by the second half of the game, they will bring diversity to the gameplay and bring a little to the above system, it will only add-aimed at the next one, checked whether the energy has accumulated on a special welcome, and if so, I put all Nevi at once, after which an opponent’s group of opponents is materialized from nowhere, which will make you back to this routine again.
There are only four special capabilities and, activating each at the right moment for her, they help a lot in the battles. And I would not even focus on them, if not for two "but". The first is the very first superpower of the main character to turn into ungovernable self -governing vortex, because it is extremely difficult to understand what is happening on the screen, activating it, not to mention the fact that in the process of its use with stronger opponents, Kat can even fly outside the battle, which is extremely sad, since it takes time to activate these powerful techniques. And everything would be fine if it were not for the second “but” – each of the four abilities is turned on with one button, and I turned this hateful vortex to my mistake very often when I wanted to use a completely different ability. Yes, you get used to and adapting over time, but at the stage of acquaintance with management, it is these omissions that the impressions of this situation that component the combat system of the game a little spoil.
In the battle with the next boss, it looks special, of course very colorful.
… But in fact, he almost always looks like this.
It is also worth noting here and third-rate tasks or mini-testing, which help to master the mechanics of the game a little better and, due to the award for their implementation, quickly pump the ability of Kat. They will not be very difficult and extremely useful for you, plus these small shuttle are very diverse.
And for the passage of particularly complicated trials, you will be given a couple of Achovka.
– Since you have talked about the city, what do you think about Hexville?
– I have nothing to compare with. As I said, all I remember is your beautiful city. And in it I feel comfortable..
– But maybe you don’t like where you live?
– Why did you decide so? No, of course, I like it. I was glad to find my small corner in such a big city. Yes, and I was lucky with the neighbors (laughs). And what area. Retromark in this regard, I like a lot of more always walking consolation, business trade, with its huge high -rise buildings and Andestrium, with its noise from numerous industries and factories. And here … cozy and quiet. Even calmly.
– And yet, why not a trade? In one of the apartments at the top of the highest skyscraper, it would be no better for you than here?
– It seems to me not. I think if I lived there, I would have to look at people down, for certain reasons. And I don’t like to think like that. I don’t like to think that I’m above someone.
“But you are constantly flying over us. For many, you are a queen of gravity and ..
– I’m just Kat. And I never thought that I was flying over people. I, if you want, rather fall among them.(In these words, the cat approvingly responded with its weighty: “meow”)
As I wrote above, the world in the game, at first glance, does not seem very large, and, if desired, Kat will fly around it in ten minutes. But if you start exploring each area, you will be amazed how many of the four main locations hide how much,
… because they are very deeply worked out
These are hidden gateways, and underground crossings, and incomprehensible structures, under the base Hexville And much more. The four main urban areas have, as a rule, many floors, and due to the fact that the city is literally hanging, as if in the air, you can almost always explore the area under its base and there is always that ..
The areas that you will return during the plot are also very different. Visual decisions, architecture, people you meet, as well as music that emphasizes the mood of the location helps to feel each of them.
Music playing the background in the first
Hexville is very soothing the first district
For example, Retromark It looks like a cozy suburb, built up with low houses and is inhabited by residents, who, for the most part, are older people or just onlookers, who are in no hurry, but simply walk along his narrow streets. But, at the same time, huge monitors or latest news are laid down on the main square, and small vessels fly in the air, remotely resembling trams. It is very correct, it seems to me that Kat begins his way here, in the area where they are in contact, trying to get along together, the old and new, and, against the background of this place, flying here and there, a girl who sowing a certain anxiety looks something completely unpleasant.
You can talk about each of the three other areas of the city even longer. Full of young people and parties Joy, with her neon signs and never quenching lights in the windows, as if calling to divide the enthusiasm, with which she is filled,
Industrial Center Endestria, With huge factories and factories, between which there are hard workers, dressed in special robes, with yellow helmets on their heads.
Trade center, with its skyscrapers and forever bustling people
All these areas have their own unique atmosphere, and their flavor is very well emphasized by music playing against the background.
For music in the game, the no less well -known composer in Japan is responsible Koja Tanaka (Kohe Tonaka), who wrote many excellent orchestral melodies conveying the atmosphere of urban locations and mood in numerous battles. And the topic opening the game deserves a separate mention.
And of course, guys from Bluepoint added to their reprint all additional missions that went to the game for the game. In them, the main character will try on various roles, completely unusual for her character, from the maid to the elite fighter of the armed forces of Huxville and even the “double agent”
For the implementation of these secondary tasks, you will be awarded with new costumes for Kat
All four branches of additional tasks are quite interesting, thanks to well -prescribed stories and characters that you will meet during their passage. The latter, by the way, are almost all charismatic and everyone hides an interesting story that you can reveal without much difficulty and, perhaps, even imbued with them.
You will remember some characters exclusively thanks to Russian localization. Of course, I did not check, but they will tell me something that this guy was called differently in the original.
Sometimes tasks are completely complemented by the main story and the world is very good, in places banal, but absolutely accurately, a unique fairy tale.
– You surprise me, Kat. Possessing such a force, you, it seems to me, intentionally belittle yourself in the eyes of others. Why? Are you not worthy of more?
– I am happy that I have. And I do not belittle myself, no, I just think that people around are no worse, even better than I. From the very first day, when I only woke up in a small courtyard of a retromark, the people I met did not stop surprising.
Yes, I agree, many are deceived when choosing the same measures of Denelik, the minds that they wanted to get, such as it, were closed, others are closing up due to disappointments, but most people love and care about each other and help in trouble. That’s why I love this city and all its inhabitants. This gives me the strength to protect them and help them. Even sometimes take it to the right path, like my friend Kisha and guys in his gang. You know, you would not hurt to open for someone either. Fall up, as in the poem that your newspaper printed last week. Remember its end? “Aircraft-stages, aircraft-boots, tits.You understand, it’s easy to fly,
You just need to fall in love. Here is the law of attraction, as a punishment, a friend;
Lust reigns here. And flying around the planes, aircraft-blue aircraft fly around. " I see all people like that. And while I see them so, I will not get tired of protecting them.
Gravity rush -This is a game-adjustment. There are disadvantages in the person of monotonous battles with absolutely all opponents and there will be a lot of them campaign. They can also be attributed to a rather crumpled ending, with all its appearance hinting at the continuation, and in general, if you are an ardent opponent of anime and manga, most likely, you simply do not have to taste. But if for some reason you are tired of the same type of gaming projects and you want to plunge into the absolutely unique world of a good fairy tale, master a new interesting mechanics or just relax and smile in places, passing the plot-this game is definitely for you and you will definitely not regret that you spent time on it.
This is our conversation with Vladyka I came to an end and when our employees were about to leave, Kat suddenly volunteered to "throw" them to the editorial office of our newspaper. In a rapid flight through the whole city, even our forth cynic N finally realized what the lord was meant, telling how she sees Hexville and all his inhabitants, and even why not to love this place and people in it from her position, it is simply impossible, looking at the beauty of a retromark, full of life and youth of people of consolation and even the hard workers of Andestrium, that all together do the common cause, helping each other literally in all.
Falling up … What a strange sensation is to fall up,
How would you be a swimmer,
You dived from the bridge and fell into the clouds.
This bottomless blue-white sky,
And above the you, the river flows over the head.
River of senseless Fridays, for some reason in chases,
And you have clouds, clouds in the palm of your hand.
Parts, aircraft, aircraft-boots, tits.
You understand, it’s easy to fly,
You just need to fall in love.
Here is the law of attraction, as a punishment, a friend;
Lust reigns here.And flying around the planes, aircraft-blue aircraft fly around.
But, you understand, falling up, you can also break ..
But all the same, the lord forgot to finish something, namely, the poem that she had remembered, which should summarize this interview: be more careful, “falling up” and until a new meeting on the pages Topiktude.
The author of the text is N;Photo – his Besmain photographer – Sich. The author of the poem at the end is Levina’s Love.
Thank you for your attention.
Gravity rush
The best comments
AND POTOAnd I was not accused of not encouraging the reader at least one posivator, here they are
Although indisputable, there could be much more)
And, if not difficult, please unsubscribe, those who overpower this text to the end, did I go too far with the gifs, do they interfere when reading a review?
In fact, the text of the readable, the gifs (at least to me) did not really interfere, everything is dismantled on the shelves, etc. Although objectively, the gifs are sometimes really much, especially in the moment with the display of the district/cities-it would be better if I had a collage or something like that, seriously. But in any case, plusik deserved.
"Her events are not developing according to the template," – I would also like to count it as a plus, but I can’t, and after that you yourself described below why. The game plot simply suffers from a lack of exposure, at least any explanation, and just dialogues of moving at least one storyline. And if in the beginning of the game this is not particularly noticeable, then by the middle it turns into some kind of Adishche, especially after the moment when Time Skip occurs. The scriptwriters personally tease you from at least some likely development of their world and the main plot, then I throw you already in the final state after the events of what happened behind the scenes. And that the very sad, no one will explain you you. And these are the rake of the game with the plot in absolutely all places, and the ending completely gets out of itself – it happens sharply, gives nothing, except for the banal breakdown of the plot and nothing more.
As for me, the whole problem of the story described above is the duration of the game itself. She is trivial too short, and the possibilities of developing the plot in it is really nowhere to be anywhere, although it would be longer, the players would more likely die from the already uniform after 4-5 hours of gameplay (although honestly, I did not get bored), and this is from the 8-10 hours of timing as a whole.
In short, the game, of course, is good, but there are plenty of problems.
It seems sid, but I think this is a rare case when they localized the name without fiction. You asked about this detective?
Although objectively, the gifs are sometimes really much, especially in the moment with the display of the district/cities-it would be better if I had a collage or something like that, seriously.
Thank you, I’ll take into account the future. I have never used gifs before, apparently I went too far with them)
The game plot simply suffers from a lack of exposure, at least any explanation, and just dialogues of moving at least one storyline. And if in the beginning of the game this is not particularly noticeable, then by the middle it turns into some kind of Adishche, especially after the moment when Time Skip occurs.
Here I don’t quite agree. Within the framework of a story that revolves around the salvation of the city districts, the game explains enough. There is a certain X who wanted to create some powerful htchknya, because his assistant p has constructed small htchkshki in order to call on Navi to use them as fuel for a powerful hutchkni. But X and P apparently did not calculate their forces, caused big problems and began to try to study them, so that after they would return to the implementation of the second paragraph of the smart plan. It is a long time to write if you adhere to such a style, so I’ll write better more generally: the reasons for the behavior of the character of the enemy are completely revealed, like UNNIKs, albeit in additional missions, as well as that detective that accompanies us the whole game. Yes, there are questions about their foggy (meaning Yunik and Vein) of the past, but in general, the norms. Why did Navy come and all that began explained too. The presence of the character remains vaguely, because I really want the designer P and he would be one Persian (because then I don’t understand his presence in the plot in the first hours of the game), and if this is so (that we can only assume) then the plot about the salvation of the city almost perfectly ends. If the outfits were still normally explained who Kat is (and they had, by the way, they had the opportunity and at least gave a little more hints of an incomprehensible person who apparently whispered his excellent plan.
But again, I repeat, for me this little story rather ended normally and holistically than the opposite and with the fact that history does not develop a single plot branch, I cannot agree.
In any case, thanks for the review and for the opinion left here)
This is one of the goals that Kat set for herself, but that in the end, during the plot, it generally took place more often in the background than in the first.
And what came to the fore then, in now? Adventures with an old man in a pink robe are precisely caused by the salvation of individual regions and all the worlds that he opens to us, helps to return parts of the city.
Further about the detective and the doctor. Remember the Persian who hunts for the crystals of power, and the detective catches it. It just tamed creatures from a parallel universe and set them on law enforcement officers and Kat. Yes, it is not explained anywhere and it is not said that the designer is and the same character, but who eventually takes the body? A detachment of a jellyfish, subordinate directly to the measure of the city (which was a measure of the whole game)
And Veran directly explains why Kat was returning the districts in the underground city of children (we will lower the wonderful motivation to get there, in search of a woman lost by some kind of woman), namely, that she did not want to return them to a deal, but promised to return all the children back to the city, because I was not capable of doing this, before our beliefs there was before our appearance there. So the salvation of the city and the question of why Nevi had arrived no longer, although the ending hints to us that there is someone else for Navi (fucking word). Yes, I agree, this can be easily skipped and not aside because of the too fast narrative and jumps in time, but still there is.
“It helps just return parts of the city." – Yes, the devil’s story, these worlds, etc. But if for you the story in the foreground is the “salvation of the city”, then I don’t understand how to protect something so banal and not having at least some power in the scenario.
“Hee”-someone who? I am xs, who is it. Is it Alias or what? If he, then I really forgot about him. How he did it really, no one explained, and he appeared by force in 15 minutes. With this disclosure, it is somehow difficult to generally perceive him for the character.
"She will return all the children back to the city," is something from the category of a plot hole. Elegi, Baba does not know anything herself, but she believes the ordinary Hitler, who promises her something without at least some hints of promotion in salvation. And when I say "without any hints"-this means that in general. As I understand it, a similar situation there lasts more than one day, but Ryven still believes. NIS.
"Fast narration and jumps in time" – I am talking about this. Not only that you gave out all the shallows of things that are given 10 seconds each, so they also do not complement the plot from the word "completely".
"Constructor and heeled" – and again. I crawled along the wiki, well, either in the Russian version there was still some kind of “designer”, or SID-a detective, they are. And here the question is: who explained what there, since your readings somehow do not really coincide? Although, again, maybe I did not understand something and the “designer”-this is a detective
Such things.
“Yes, the damn story of Kat, these worlds, etc."
Not then, of course, the first part does not reveal anything at all, except for the distant hints in the world of the second goddess, who opens up some vague outlines of what the Russian fandom Vika is kindly reported to us (and nothing else is written from the word at all)
This is a “salvation of the city”, then I don’t understand how to protect something so banal and not having at least some power in the scenario.
You have jumping from you to you a little strange, you started to “you” already on you and communicate)
As for my defense of the game, I specially adhere to this position. This is the main plot, and all these hints that there is something more and important, as a result no more than hints. This was the vision of Kiichiro Toyama, he wanted not just to give the illusion that this world is more than capable of fitting on the Vita screen and that the world fits outside the screen, but also give a lot of hints to this, thereby ending the main story associated with the salvation of the city and agree for a simple arcade, which is the first part and released for PS vita, the game exceeds the game.repeatedly. But passing it to PS 4, of course, you are waiting for more, that which it was impossible to fit there at the time of exit there. And there was no such task.
And in the sequel, nothing stopped the authors to reveal their world in full and I really want to hope that I will find answers to my questions by passing it, because I personally have much more requirements for him, than to reprint the game from the portable, which has managed to interest this world for one hundred and more
As for it – here it is.
And yes, this is his name in the Russian version (apparently there was some hell with the names of secondary Persians)
I cannot adhere to such a position, because the authors too often throw us into other worlds, show all kinds of “creators” and so on, sometimes almost completely forgetting about the world from outside.
It is good for a simple arcadian, and there would be no complaints about the plot with the world if there were no “mystical” moments there, but there would only be a city with Hitler. But no, all this is there, there are no answers to this, here you have claims.
I do not know what will happen in 2, for there is no PS 4, but I hope to read from you the info that these huge story holes out of 1-ki were in full, and not left for the will.
And on the topic of names, then this, I apologize, Pzdts. I am amazed that Kat is not “here’s a stout”. "Heil", Lord … How is it possible?
Well, the designer in the first part is quite obvious to himself, he is this star of death at the command as you say Hitler and created. There is still a mission with him, where you put some devices and turn them on and, when turned on, Nevi materialize near them.
Well, there is still a gang under the leadership of Kisha, whom the felts of serpentines, roofing felts are crying, I have already forgotten this, and indeed a lot of dug, apparently. It would be necessary to redesign it in the original, since the second part does not seem to be localized and I don’t understand the risk of nichrome, looking for names familiar by Russian translation) and it will be useful in general)
I do not remember their names and names, but if they translated Raven with a raven as a “lies”, then this does not give in to any excuse. Well, how can you?!
Well, not a lie, but a Veran, although this really does not change anything, except for the desire to beat up to half a death of the English-Russian dictionary.
Yes, and about the review on the second part, it is better not to wait for me to write it, I wrote it for almost two weeks on this remister, trying to understand and delve into the project at the creation stage, the plot and in general I am very bothering, if you opened the headlines, I managed to notice it) He may be, but definitely not in the coming month.
"which is spinning around the salvation of the districts"-this is not a story revolves around the salvation of parts of the city, and parts of the city are spinning around the under-political problems of this world and mythicality Kat, and all of it around him. Remove "salvation of cities" – nothing will change. Supported you are still thrown into all the cracks, sometimes leaving for the inner worlds.
“Why did Navy come” – I went through the game and I sincerely don’t remember this (I even went to fanviks, there is nothing about it either). All these P and X appeared after 2 years of the game, when all these were all … Nevi were already in the world of the game, and their phenomena as such looks quite like they were tied to gg than something else in the world. All these P and X began to use them after several years, and not before. Yes, and if, nevertheless, these P and X are associated with them, then forgive me, but the question is a lot: how they curbed magical creatures?(And they did not curb them) How they called them? How they work at all and why they are in a parallel world, although it would seem. Yes, a bunch of everything.
The same rake with detective, Raven, etc. They just eat them according to the plot. They appear extremely rarely, due to the terrible segmentedness of the game are lost between the adventures with the “gods” and the under-guitler, and then Khrenak-one saves you at the end, and the other is relatively important characters for the world. Thanks, but this is a terrible presentation and she does not give anything to the player, in general.
“Then the plot about the salvation of the city almost ends perfectly” – well, not the plot is a game. This is one of the goals that Kat set for herself, but that in the end, during the plot, it generally took place more often in the background than in the first. If it were not for the battle with Hitler at the end, which essentially ended with anything, I would have forgotten about the presence of the city and what we should do with it.
“I can’t agree." – the lack of dialogs and their absence are different things. They are, they move, but make it shocks, leaving a bunch of questions and void. This is not done things.